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Sunday 28 March 2010

Long Time no E & Unity vs UDK

So I forgot about my Blog. There's a surprise. Very few people probably read it anyway.

So I kind of stumbled across it again from a link on another site. It reminded me that the blog was a great way to get my thoughts out in a (semi) coherent manner. So I thought I'd start trying to blog again, even if it is only for my own benefit.

So the big development in a personal project regard is that I have ditched XNA as the development method for my own project for a couple of reasons:

1. The Community Games on XBox has been a fail in terms of sales potential.
2. Unity and Unreal decided to go free.

So I had spent a long time creating an engine and an editor for use in XNA and I really learnt a lot from it. But the prospect of a complete engine available to use for free was just too tempting.

So I started with UDK. I use Unreal at work daily and absolutely love it. The editor and Kismet are so well formed that it makes design implementation a joy. However, my experience with the scripting side of things when I downloaded UDK were a nightmare. For a start - no IDE as standard - and the nFringe mod licence means no commercial release - I refuse to pay the prices they expect for a commercial version for something that should be standard. Then there is the sheer overcomplication of getting a project started. I managed to get something running, but it took an age, and a lot of frustration.

So I took a quick look at Unity, and almost immediately I was hooked. The component model is a really powerful way of doing things. It is simple enough to make something really quickly and setting up a new blank project was an absolute breeze. However, I would never want to do anything bigger than a three or four man project in Unity, it would become chaos.

So - for big projects you really cant beat unreal, but if you're doing something small then I really recommend using Unity.

1 comment:

Unknown said...

So you have a blog! They are hard things to keep going eh. Am trying to do the something similar with guys from work. We've formed a pseudonymous blog collective here.

http://www.thinkingingames.com/

I'm senjin on that site btw. We've kept it pseudonymous cos of work. As always content is added sporadically. Even with several of us :)

As far as Unity and UDK goes. I've had a quick look at Unity. The guys who did the GamesJam I popped into used Unity, and they recommended it for rapid prototyping. Certainly the kids produced working (if not polished) games in less than a day, better than I could so at work ;)

UDK? I've been trying to find out how to play around with unrealscript. downloaded UDK and looked at Kismet but it really is not clear how and I'd write actual unrealscript. No standard IDE, that is a bit lame. Whats this nFringe thing?