Pages

Bio

I am currently living it up in sunny Santa Monica as a Game Designer at Naughty Dog. Prior to that I was working at Ninja Theory, where I was Lead Designer on Enslaved and Lead Level Designer on Heavenly Sword. Even further back in my murky past, I used to work at Climax, where I was Senior / Lead Designer on several projects.

Designing games is a real passion for me, one that I want to share with others. I hope that I can provide useful information to those who want to break into the industry, and perhaps even give further insight to those that already do.

GAMEOGRAPHY

Professional Work:
In Production - Designer - The Last of Us (Naughty Dog - Sony - PS3)
2010 - Lead Designer - Enslaved: Odyssey to the West (Ninja Theory - Namco - PS3/360)
2007 - Lead Level Designer - Heavenly Sword (Ninja Theory - Sony - PS3)
2004 - Senior Designer - Sudeki  (Climax - Microsoft - XBox)
2004 - Lead Designer - Serious Sam: Next Encounter (Climax - Global Star - GameCube/PS2)
2002 - Lead Designer - Robot Wars: Arenas of Destruction (Climax - BBC Multimedia - PC/PS2)
2001 - Designer - SpongeBob SquarePants: SuperSponge (Climax - THQ - PSOne)

PUBLICATIONS
2009 - Examining Game Pace -- How Single-Player Levels Tick - GamaSutra.com
2007 - Designing Character Based Console Games - Charles River Media

HOME PROJECTS
In Production - Supernatural Empires - Unity Project
In Production - Golf Wars - Unity Project